Teil des Programms der “Mensch und Computer″ sind drei eingeladene Vorträge (Keynotes), in denen bekannte oder interessante Persönlichkeiten ihre Arbeit und Erkenntnisse präsentieren. Damit stimmen sie auf die Kernthemen der Konferenz ein und bieten Grundlage für weitergehende Diskussionen. In diesem Jahr werden die folgenden spannenden Vorträge stattfinden:

Opening Keynote

Petra Isenberg

Petra Isenberg is a research scientist (CR) at Inria, Saclay, France in the Aviz research group. Prior to joining Inria, she received her PhD from the University of Calgary in 2010 working with Sheelagh Carpendale on collaborative information visualization. Petra also holds a Diplom-engineer degree in Computational Visualistics from the  University of Magdeburg. Her main research areas are visualization, interaction,  and evaluation.  She is particularly interested in exploring how people can most effectively work together when analyzing large and complex data sets on novel display technology such as small touch-screens, wall displays, or tabletops. Her work is regularly published in both HCI and Visualization venues. Petra is associate editor-in-chief at IEEE CG&A, associate editor of the IEEE Transactions on Visualization and Computer Graphics, has served on many organizing and program committees at ACM CHI, IEEE VIS, and others.

Closing Keynote

Lennart Nacke
University of Waterloo

Professor Lennart Nacke teaches User Experience, Human-Computer Interaction, and Game Design at the University of Waterloo. As part of the Stratford School of Interaction Design and Business and the Games Institute, he is researching player experience in video games, immersive VR environments, and gameful applications. Together with co-researchers, he published some milestone work in HCI and Games: the definition of gamification, the PXI – player experience inventory, the gamification user types hexad scale, guidelines for biofeedback and sound design in games, and a book on games user research. Professor Nacke has served on the steering committee of the International Game Developers Association Games User Research Special Interest Group in the past, was the chair of the CHI PLAY conference steering committee from 2014-2018. His publications have won best paper awards at the CHI, CSCW, and CHI PLAY conferences. He has published more than 100 scientific papers, which have been cited more than 14,000 times. He strongly believes in understanding users first to build more engaging games and compelling player experiences